PARTICIPATE
Livestream

The WOB Format

The association WOB introduces a new, clear and easy judging system: The WOB Format.
Athletes will be judged by 5 independent judges in 5 categories: Statics, Dynamics, Strength-Dynamics, Combos and Creativity. Every vote given by a judge will be shown on a huge board to give every person taking part in the battle (be it athlete, judge, audience, DJ,…) the chance, to understand why a certain athlete wins.

An independent judge is described as the following:

  • Judges are not allowed to communicate.
  • Judges sit separately and don’t know who the other judges vote for.
  • Judges have to decide for themselves.
  • Every judge judges all categories.

Each battle round consists of 2 turns of 45sec. for every athlete. Judges will judge after the second round.

The WOB Format

The association WOB introduces a new, clear and easy judging system: The WOB Format.
Athletes will be judged by 5 independent judges in 5 categories: Statics, Dynamics, Strength-Dynamics, Combos and Creativity. Every vote given by a judge will be shown on a huge board to give every person taking part in the battle (be it athlete, judge, audience, DJ,…) the chance, to understand why a certain athlete wins.

An independent judge is described as the following:

  • Judges are not allowed to communicate.
  • Judges sit separately and don’t know who the other judges vote for.
  • Judges have to decide for themselves.
  • Every judge judges all categories.

Each battle round consists of 2 turns of 45sec. for every athlete. Judges will judge after the second round.

CATEGORIES

Statics

Static is any skill that is held in a certain position. (e.g. full planche)
Judged will be:

  • difficulty (e.g. full planche is worth more than straddle planche)
  • execution (e.g. holding a normal frontlever is worth more than a banana frontlever)
  • Fail: position is not actually held

Dynamics

Dynamic is any skill that cannot be held in a certain position. (e.g. swing 540)
Judged will be:

  • difficulty (e.g. 540 is worth more than 360)
  • execution (e.g. touching the floor when catching the bar is worth less → clean execution exceeds over flow-ruptures and unclean catches)
  • Fail: not catching

Strength-Dynamics

Strength-Dynamic is any skill that could be held in a certain position but is seen as a slow movement. (e.g. hefesto)
Judged will be:

  • difficulty (e.g. handstand press is worth less than planche press to handstand)
  • execution (e.g. a handstand press with bent arms is worth less than with locked arms)
  • Fail: e.g. doing only the first half of the hefesto

Creativity

  • Innovation (Does the athlete show new ways to combine certain skills?)
  • Music Fit (does the performance fit to the music he battles to – athletes can choose their own music for each battle round in advance)
  • does the athlete show different variations of skills (different planche variations that might also be a bit less hard to do but pimp up the performance – flexibility combined with calisthenics skills can be part of creativity)

Combos

A combo is a sequence of skills put together to create a flow of movements.

  • length of the combo (if an athlete makes a combo that takes the time of his whole turn of the battle = 45sec, this is better than someone who does 7 combos consisting of only 4 skills)
  • variety of combos (does the athlete show different combos in his two turns during the battle? If yes, this is better!)
  • flow (you get more points if you don’t have breaks between skills)
  • a combo consisting of different categories (statics, dynamics, strength-dynamics) is rated better than a combo consisting only of statics/dynamics

PLEASE NOTE

All judges judge in all categories. For each category the judge has to decide for himself which one of both athletes was better and vote for athlete blue or red. Each vote is worth a point. The athlete who gets more votes in a certain category gets an overall point for the category. The athlete who has more overall points of the five available categories wins the battle round. Judges get 20sec. to decide for each category who they want to give their points to. Every judge has to vote every time and decide for an athlete.

In this case the BLUE athlete wins. Nobody knows which vote came from which judge. The yellow points (in real life shown as lights) show up every time a judge hits either the blue or the red button in front of him.

BE A BARHERO!